56 cards found.

Murk Dwellers

Creature Zombie   2 / 2   {3}{B} (4)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.



Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border (Common)

Foreign Names:

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Musician

Creature Human Wizard   1 / 3   {2}{U} (3)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{t}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Ice Age (Rare)

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Necrite

Creature Thrull   2 / 2   {1}{B}{B} (3)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.



Color Identity: B,Black
Printings:
Fifth Edition (Common)
Fifth Edition (Common)

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Night Soil

Enchantment {G}{G} (2)

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.



Color Identity: G,Green
Printings:
Commander 2013 (Common)

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People of the Woods

Creature Human   1 / *   {G}{G} (2)

People of the Woods's toughness is equal to the number of Forests you control.
"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." —Vervamon the Elder



Color Identity: G,Green
Printings:
The Dark (Uncommon)

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Phoenix Heart

Sorcery {R}{R}{R}{R} (0)

Koni and Richard continue the game and play all games as partners forever.



Color Identity: R,Red
Printings:
Celebration Cards (Mythic)

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Power Leak

Enchantment Aura   {1}{U} (2)

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.



Color Identity: U,Blue

Psychotic Episode

Sorcery {1}{B}{B} (3)

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,Black
Printings:
Time Spiral (Common)

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Repentant Blacksmith

Creature Human   1 / 2   {1}{W} (2)

Protection from red
"For my confession they burned me with fire / And found that I was for endurance made."
—The Arabian Nights,
trans. Haddawy



Color Identity: W,White
Printings:
Fifth Edition (Common)

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Total War

Enchantment {3}{R} (4)

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.



Color Identity: R,Red
Printings:
Ice Age (Rare)

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Vertigo

Instant {R} (1)

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive."
—Arna Kennerüd, Skyknight



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

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Viscid Lemures

Creature Spirit   4 / 3   {4}{B} (5)

{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
"Lemurs? Is that all? Finally, something harmless . . ."
—Norin the Wary



Color Identity: B,Black
Printings:
Time Spiral (Common)

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Warmth

Enchantment {1}{W} (2)

Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer



Color Identity: W,White
Printings:
Tempest (Uncommon)

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Winds of Rath

Sorcery {3}{W}{W} (5)

Destroy all creatures that aren't enchanted. They can't be regenerated.



Color Identity: W,White
Printings:
Commander Legends (Rare)

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Ydwen Efreet

Creature Efreet   3 / 6   {R}{R}{R} (3)

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.



Color Identity: R,Red
Printings:
Arabian Nights (Rare)

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Formats:

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Bummer

56 cards found.